

I was not super enamoured with 1. But most of my complaints were from features that just needed more time to cook.
Really hope they get addressed in 2. Would be an incredible game if so.
I was not super enamoured with 1. But most of my complaints were from features that just needed more time to cook.
Really hope they get addressed in 2. Would be an incredible game if so.
Steam Machines showed them they needed to enforce a quality floor that other manufacturers would need to exceed.
Yes, I’m still mad Steam Machines didn’t take off.
3x pcie connectors (3x 150w) + 75w from the x16 rail gets you to 525w. Scrape together 50 more and that’s a 5090s max advertised power draw.
They want me ta color in Geralts white skin a the only crayons I didnt et was the black an brown ones!
I adore this. Whoever owns Gateway now should be taking notes.
The 14” Pro is a lovely machine.
I have a M1 Air and 2 M3 16” Pros ( for work).
The 16 is just too big. My partner has a 14” and it’s really nice.
It’s true. Every book, movie, game or piece of software you’ve ever used (unless you made it yourself) has been subject to some kind of licence, that can be revoked.
You can easily find out. 2 machines (even virtual machines) one set it’s DNS to the PiHole, one not.
Both hit the same sites in the same order. Compare network traffic.
Corvid, specifically.
PR reviews take the most time, eliminating those saved us loads of time.
QA were also bogging us down, axed them too. Now we’re flying.
The Social Security Infrastructure rebuild should be done in a matter of weeks! At least that’s what Copilot says.
Be a man.
‘git commit -am “changes”’
Mobile app users get annoyed if you push too many updates. So you gotta pace yourself.
I completely agree. Not mentioned in my spiel is the constant human QA effort, each ticket merged gets checked, releases get a week of testing before release to the public.
Also, yeah. I’m iOS frontend. I make pixels dance. Either I leave security to Keychain or I hope (read: confirm) backend is sanitising inputs.
Rogue-like: Randomly generated levels, high difficulty, ‘run’ based with very limited continuity between runs. (Generally, items and resources gained on a run are lost when the run ends, usually there is an exception that lets you improve some aspect of your character for the next run)
Deckbuilder: Actions, movement and/or abilities are controlled by randomly drawing power cards from a deck. Spent cards are move to a discard pile. When your draw pile is empty, shuffle the discard pile and move it to the draw pile.
During the game, cards can be added and removed from the deck, allowing the player to tune their decks for a desired playstyle.
Small PR are easy to review and parse. Work gets broken down in to small, shippable changes. If you couple that with feature flags, you can get to a point where shipping a release is as easy as building whatever the latest commit is on Main and pushing it out the door.
Automate that, do it every week or two.
Tell me you commit your dependencies without telling me you commit your dependencies.
The fact the internet actually works at all is nuts.
That is cute as heck! She will be blown away, no doubt.
Like any newb, the nuance is lost.
Data types don’t matter, the interface matters.
If we can have about 40% less cringy dialogue and the same overall art style, that would be splendid. Thanks.