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Cake day: July 11th, 2023

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  • Consider this an opportunity to take the money you could have put towards buying this game, and instead use it to purchase stock in Konami.

    Not only as an investor will you have the ability to voice your concerns during meetings, if enough gamers were to do this - they could eventually wrestle controls of the company away from those that seek to monetise every single goddamn thing, while shitting on the creatives that created the work they are now trying to leech off of.


  • I don’t want the current iteration of EA to succeed; but I do want them to return to form and help* nurture quality releases of Command and Conquer, Mass Effect, Dead Space, Burn Out, Need for Speed, Road Rash, Theme X, Sim City and about a dozen other dormant (or mismanaged) franchises.

    Could I get similar experiences from other publishers and developers? Absolutely — but I’d much rather we as gamers have a broader choice in the future of our hobby, rather than continually whittling down our options as quality developers get swallowed up and spat out by the current industrial machine.


  • Realistically yes, you are correct.

    I’m sure we all (at least those old enough) to remember that Boycott Modern Warfare II Steam group screenshot.

    Idealistically, imagine that for every release - instead of giving EA that $80 dollars, 10% of gamers put that money towards a share instead.

    So that would work out to be ~$200m in lost upfront sales, and up to $540m in lost recurring spend (microtransactions, battle passes etc.).

    That would only be enough for gamers to own 0.5% of the company after the first year, but keeping this up for multiple years could have a downward pressure on EA’s stock price long-term as they miss their financial forecasts - increasing gamer’s buying power on shares.

    Within a few years, these “Gamers United” would begin to have sufficient stake to influence board decisions (for the better).

    The best part being that, the entire time, EA would continue to pay dividends to them (currently at a rate of ~$3.10 per share, per year), while they still technically own that money - almost like a corporate savings account.

    *Edit: out of the three companies I randomly picked, Ubisoft would actually be the softest target - as their market cap is only $1.38b, so gamers would only need to acquire ~$700m of shares to wrestle control of the company!











  • I know the whole “Year of Linux” is a worn-out meme by now; but things are a joke, until their not - best case in point would be AMD CPUs pre-Ryzen compared to now.

    Steam Deck sales may not compare favourably to Switch / Console sales - it’s hard to say as Valve are privately owned and under no obligation to publish numbers. But all of a sudden, we can add a not insignificant portion of Windows handheld users to the mix (not 100%, but not 0% either).

    Microsoft clearly sees this as an emerging risk, which is why they’re partnering to create an Xbox-branded handheld.

    In terms of online representation - it’s also a case of chicken and egg. Online games don’t support Linux due to anti-cheat implementations, so online gamers don’t use Linux. Plenty of single-player offline experiences exist for us!






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